:
The second level of change will be most influential:
learning how to perceive and interpret images, both
objects and digital information (work that does not leave the virtual
worlds of computer networking: in other words, will
not exist in the real worldat least as long as we consider the
material world the real world). This second level of
development of new media literacy, or an Information Habit, shapes
reality and community within and outside of the arts.
The artist will have to come to terms and be inventive on such different
issues as copyright and the valuation of intellectual
property, the distribution of his/her work against the backdrop of data
immersion, the omnipresence of imagery, the explosive
growth of possibilities to present to an audience which, in its
turn, is informed through new media and will have a
totally different appreciation of creative work.
vital information was written as an introduction to my participation in 'The Next Vision; A Digital Odyssey' panel discussion, at Hunter College, NewYork, on 19 October 1995. Panellist were Jan Avgikos, Regina Cornwell, the late Tibor Kalman and myself. The discussion was moderated by Stuart Ewen in front of an audience of 60 design students and peers.
jouke kleerebezem
Vital Information; Information Reputation for the Arts
With disregard of the new media hype, created both by
the powers that be and by new powers that emerge with
infectious ambition (whether they are commercial or cultural, corporate
or institutional), we are witnessing major cultural
change.
New technologies laid out new media before us: the digital
revolution is fundamentally changing the poetics and
politics of the way we experience and act. Beyond the simple, daily
practice of digitizing information that we are all
involved with (like when using a credit card, a fax machine, a pager,
regular and cellular telephony, CD players and other
audio and audio visual equipment, etc.), beyond these primary
communicational and economic practices, we are engaged
in an ever increasing response of information disposal and retrieval.
This response to new communication technologies and
media I shall call the Information Habit: an information
habit should form, in which a culturally and socially unsettled human being
acquires the organizational and communicational skills
to improve his condition and literacy. We are facing a not to be
underestimated or trivialized learning challenge, which
will require all available intelligence and creativity.
The cultivation of an information habit is both a private
and a public event. It demands both individual and
collaborative action. It demands a critical stand towards the institutions
and industries that build an information infrastructurefor purposes other than our own.
The global Internet is its model, this 'Mother of all
Networks', a connectivity of computer networks, that
was originally developed in the military and academic spheresoon
after which it was embraced by a grassroots technology-savvy
and politically active underground, that made it accessible
to everyone of us, very quickly. This so called hacker
community prepared for the global anarchic use of the Internet
as we know it today, with its explosive use and abundant
resources of cultural diversity. But already we see the contours
of a different direction: a next stage of commercialization
of 'information that wants to be free' (as it is described
so ideologically correct by the hacker community),
the development of a consumer network which' achievements will make
the '500 channel' television nightmare seem like an
oasis of informational peace and calm.
The other day, at a panel organized by the Center for
Communication, which was ironically called 'The Golden
Age of Bitcasting ;-)', evaluating on the entertainment industry's
challenges, one of the panellists compared the shaping
of new media with the shaping of the early automobile: by the
looks of the first automobile, one could tell whether
the manufacturer had been making bicycles or wagons before
venturing into this new product. The new media industry
players today distinctively show their computer industry or
television entertainment heritage, in the direction
that they develop and present their products. For me, television is about
the remotest cultural phenomenon to serve as a model
for the development of computer enhanced communication and information
media.
In order to develop a network that can channel and mediate
'information that wants to be free' to a large community,
in order to build a truly egalitarian, user-friendly many-to-many
information environment, in order to express the astonishing
richness of cultural diversity and abundant creativity,
the artist has to grab the opportunities that were
made available to us over the past years, without hesitation or delay.
This means a true Odyssey, a search for settlement
in media of unprecedented ubiquity, in technologies that are all
engaging. Laurie Anderson recently warned for the commercialization
of the Internet and its flagship, the World Wide Web, and
called for cultural action. To my perspective, cultural
action within new media, today involves a commercial, or at
least economic decisiveness by the artist, in order
to gain independency from consensus reality and a connectivity
to a supportive environment that will use the artist's
vision for its own cultural identity. New media afford the artist
not only to produce digitally, but also to address
his or her public digitally, to distribute his or her product on the basis
of a person-to-person relationship with an audience,
and to present creative work largely independent from the institutionalized
middleman art market, that is in such global crisis.
To me, the building up of new media literacy is a major
challenge for the arts. It involves the learning of
new skills on two levels.
The first level is of course the upgrade to new tools
that are modelled after old media. We will learn how
to use (hardware and) software instead of ink, paint, stone, wood, plastics,
metal, film, and brushes, chisels, hammers, glues and
solids and liquids of all kinds. Our images will be digital,
and computer enhanced. Even when the final output remains
material, an object, the design and, to a large extent, the production
of it will be software based. The manipulation of our
images and objects will be through digital media, as much at
our own disposal, as at the disposal of the recipient
of our work. Together we will control an artistic output, which brings
me to the second level of change.
The second level of change will be most influential:
learning how to perceive and interpret images, both
objects and digital information (work that does not leave the virtual
worlds of computer networking: in other words, will
not exist in the real worldat least as long as we consider the
material world the real world). This second level of
development of new media literacy, or an Information Habit, shapes
reality and community within and outside of the arts.
The artist will have to come to terms and be inventive on such different
issues as copyright and the valuation of intellectual
property, the distribution of his/her work against the backdrop of data
immersion, the omnipresence of imagery, the explosive
growth of possibilities to present to an audience which, in its
turn, is informed through new media and will have a
totally different appreciation of creative work.
So the environment or context of the arts changes. The
private and public sphere of cultural production will
relate in different ways. When an information infrastructure enables
the artist to access a new public arena, select a niche
for his or her work, communicate possibly on a subscription
basis, with his or her recipient, build new 'sites'
for the presentation of the work, evaluate the work in an interactive
wayonly when the artist will regard these new media 'affordances' equally, as 'tools of the trade', then
the cultural influence on information reality will
be most effective.
Let me illustrate some of these hypotheses. I publish
my work on the Internet. It can be retrieved by an
audience of currently 70.000.000. Each one of them can copy my images
or texts or information structures without loss of
quality. Each one of them can reintroduce this work in a possibly
manipulated state, as digital information, even as
material output. It can be printed or manufactured in any form. It can be
reproduced in any quantity. It can be hacked and squatted,
without further notice. I might run into it sooner or later.
I will be surprised by the honor of its reappearance
through another persons' mediation, in a different context. I would
be pleased at the effort and curious at its new status.
I would contact its new source and congratulate him or her on the job
done. I would download a copy of a next generation
of my work and file it with the original. I would maybe reconsider
or reconceptualize it and produce my own, now differently
'informed', piece. When it would be somehow inaccessible to me,
protected by encryption for example (and probably price
tagged), I would call my lawyer. He wouldn't know what to do about it.
My next work then would also be tagged. It would contain
a visible or invisible software agent that would report
to me whenever someone 'out there' downloaded, copied and
manipulated, probably again uploaded my work on the
network. All addresses on the Internet connect, so I am connected
to anyone of those 70.000.000 forgers or hospitable
hosts of my work. I would take action as soon as my agent returns to me
with the details of the intervention in my work. Or,
depending on how it was programmed, the agent might transfer me a fair
amount of money, depending on the nature of manipulation
on my work, the duration at which it was studied, the amount of
copies that were made, the redistribution of it, etc.
Imagine now the creation of databases where my work
as an artisttext, audiovisuals and still imageryis banked, together with the work of my peers. Instead of cluttering
up in my studio, I would upload my work to my bank-of-choice,
as soon as it is ready for distribution. At the bank, I
could choose from several options. I could commission
the bank to have the work interact with other work that was tagged by
my peers to do so. New generations would develop and
be reported to the original creators. This could be done privately
or publicly, monitored by an audience or interest group
that probably pays me a small fee to let them. Or the work could be
directly and in unaltered state available to this audience,
again at a modest fee.
The bank would be a collaborative studio, an industryor a bar, a meeting place, a true place of exchange, a public, private or semi-public or semiprivate place. The bank
would be a museum, a market, a social space where one
is informed and entertained. The bank would be a park, or a playground.
It would be a community, an economy. The bank would
extend into the material world through publications, performances, potlatches,
social interaction and cultural production: through
old media. The bank would connect creators and recipients
in yet unexpected ways and foster cultural identity.
When I as an artist, or content provider, creator of
information, want to act in the new public spaces of
information reality, I must consider options like these: they are,
at a very basic level, part of my work as an artist.
I am interested in the reception of my work. I hate the institutionalization
of an art market that is commodity based. I love to communicate with and through my creative work. I love to discuss the meaning of it, I want to evaluate feedback
and inform the progress of my understanding of my own and other
people's public activity. I want my work to change
over time.
But I too have to admit that Art is not on the cutting
edge of cultural production since quite some time.
Art is not all that informative at all, on issues other than its own
discourse. Most of this hang-up shows 'on-line' as
clearly as 'on-site'. We should not make the same mistakes over
and over again. The artist this time (again) will have
to be as courageous and critical on current developments in media
and the public sphere, as he or she can be. The artist
will have to perform and address issues of change on a very conceptual,
fundamental level. In order to do so he or she will
have to venture outside the art context, in order not to loose
contact with what is going on 'out there'really.
Information media, laid out by digital technology, afford
me to produce, present and distribute my ideasthey
allow me to upgrade them, to perform them. I can get organized with
any third party out there. From my personal interest
as an artist/curator/publisher/critic, I would choose to team
up with my colleague artist, or curator, or publisher,
or criticrather than with any institution. But the changes affect
all of us, affect all public 'servers' inside and outside
the arts. So my work could also be made in commission, for
a different audience. It could support any (alternative)
specific cultural, social, even corporate or institutional interest
group. We will have a choice, once information media
are implemented and accessible to an audience that is as
fed up with centralized one-to-many media as we are
ourselves today.
New media technologies promise empowerment of individual
creators and recipients, and a new complicity between
them. But from their very introduction these technologies should
be tested and experimented by creative intelligence.
As much as the possibilities currently offered to us may seem astonishing
to the average Photoshop, or Macromedia, or QuarkXPress
or Netscape user: they are modelled after old media, like
early automobiles were modelled after bicycles and
wagons. Now they drive almost by themselves but they still hobble in
the same direction, where the roads were laid. And
these roads are in such bad shape that hardly any community wants to live
along them and be dependent of them for the supply
and distribution of their vital goods, or information.
No Odyssey goes by well-paved roads alone. In order
to make significant creative and intelligent work,
that has a meaning to a community that will be empowered by new means of
communication, we ourselves, with these communities,
will have to improve the vehicles and the tracks. In doing so, we
will find abundant reference and knowledge in a material,
`old media', world. We will find abundant intelligence and beauty
in the history of art, we will find abundant metaphors
in a real world that too, still, is 'out there'. We will find
people out there, who want to share new concepts of
cultural identity. But there is one significant difference with the original
Odyssey: there will be no home to return to, no patient Penelope's Home Page... for the vagrant new media artist.
18 October 1995
owner@nqpaofu.com
nqpaofu 1995-2001